![]() ![]() The Urchinow is pointless to build if the enemy has artillery due to it having a big profile and slow movement speed.A more preferable command sequence, is to typically have both units fire on turrets, only until enemy ground units begin reacting to the attack, at which point the Urchinow should be retargeted towards any enemy land units. ![]() Their long range, hover capabilities, and respectable health makes this a superb main-line combatant further into the game. If an Illuminate commander finds themselves with surplus Mass and Energy mid-game, Urchinows are almost always a good choice for production.
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